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Sometimes you'll want to start a job at night, but sometimes daytime is preferable-when the homeowners are at work, perhaps.
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The middle of a stranger's living room at 2:00 AM is not the time or place to realize you don't know what you're doing. Practice on the dummy locks at home before you take them to a job. For example, there are several different kinds of lockpicks, and they all work differently. Some of the tools take a little getting used to. Also note that higher-level lockpicks cannot unlock lower-level locks, so you'll need to carry a few of each type at all times. You can buy lockpicks, climbing gear, and other useful kit at Tools4Thieves on your home computer. Make sure you're bringing the right tools for the job at hand (and watch your weight, too-most tools take up some space in your backpack, leaving less room for loot). Nothing's worse than painstakingly planning a heist, only to realize you left your tools at home. Later on, once you've got some upgraded abilities under your belt, you can confidently burglarize occupied homes, but play it safe to start.Īlternatively, if you've got cash to burn, you can buy intel for many homes on the computer in your hideout this will reveal helpful facts about your target without having to stake it out yourself. When all the arrows in the upper-right of the screen are in blue sections of their respective meters, nobody's home. When tenants are home, you can aim at them and click the Mark button (default middle mouse button) to record their routine for that part of the day.Ĭheck back several times throughout a 24-hour period to get an idea of when the house is vacant.
#THIEF SIMULATOR ENDING WINDOWS#
The easiest way to do that is to make sure any house you intend to burgle is empty.Ĭautiously approach a home while crouched and peek through some windows staying low will reduce the risk of being spotted if someone is home. The first and most important thing to remember for an amateur thief is to minimize risk.
#THIEF SIMULATOR ENDING CODE#
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The game's numbers and setting spiral out of control through 5 different phases: The theme was "Out of control", so I made a game where the main character has a simple stealing mechanic but where you can steal metaphysical concepts and identities. This game was made in only 48 hours for the GMTK game jam 2020. Added a bunch of enemies to the final room so you can build broken combos.
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